First published · Last updated
Proposing a literacy model for early prevention of multiplayer game addiction and cyberbullying risk in Indonesia
Journal article (Elsevier BV) published 2026-12-01 proposing a literacy model for early prevention of multiplayer game addiction and cyberbullying risk in Indonesia. The source excerpt supplied no additional details beyond the title and publisher information.
Categories: public-health, technology, positive-progress, science-and-space
Generated scores
Scores are based on the cited reporting and use a 1–10 scale. Read the methodology.
- Confidence
- 3/10
- Geographic reach
- 4/10
- Global importance
- 2/10
- Impact magnitude
- 2/10
- Positivity
- 6/10
- Urgency
- 1/10
Why it matters
The study aims to address prevention of multiplayer game addiction and cyberbullying risk in Indonesia.

